AP CSP Big Idea 4 Study Guide: Computer Systems, Networks, the Internet, and Security

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Last updated 10:07 PM on 3/9/26
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51 Terms

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Computer system

A collection of hardware and software components that work together to take input, process it, store it, and produce output.

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Hardware

The physical parts of a computing system (e.g., CPU, memory, network card, cables, routers, servers).

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Software

Programs and instructions that run on hardware (e.g., operating systems, browsers, apps).

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System thinking

Analyzing how multiple components and layers work together as a whole system rather than focusing on one device in isolation.

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Network

A group of interconnected computing devices that can send data to each other.

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Resource sharing

A benefit of networks where devices share access to resources like printers, files, services, or databases.

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Internet

A global, decentralized network that connects many separate networks using shared rules (protocols).

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Network of networks

A description of the Internet: many different networks, owned by different organizations, interconnected to communicate.

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Decentralized network

A network structure with no single central computer or company controlling all communication; many independent networks cooperate via standards.

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Physical infrastructure

The real hardware the Internet relies on, such as copper wires, fiber-optic cables, radio transmission equipment, routers, and servers.

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LAN (Local Area Network)

A smaller network in a limited area such as a home, school, or office.

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WAN (Wide Area Network)

A network that covers a large geographic area; the Internet is the largest example.

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Wired connection (e.g., Ethernet)

A network connection using physical cables, typically providing stable, high-speed links.

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Wireless connection (e.g., Wi‑Fi/cellular)

A network connection using radio waves, trading some reliability for mobility and convenience.

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Wi‑Fi

A local wireless method of connecting to a network; it is not the same thing as the Internet.

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Bit

A basic unit of data represented as a 0 or 1; computers store and transmit data as bits.

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Packet

A small chunk of data sent over a network, rather than sending one large file as a single piece.

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Payload

The portion of a packet that contains the actual data being sent (e.g., part of a photo or message).

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Header (metadata)

Packet information used for delivery and reassembly, such as destination/source addressing and ordering info.

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Packet switching

An Internet method where data is split into packets, packets may take different routes, and the destination reassembles them.

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IP address

A numeric address that identifies a device (or network interface) so packets can be delivered across the Internet.

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DNS (Domain Name System)

A distributed naming system that translates human-readable domain names into IP addresses.

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DNS caching

Temporarily storing DNS lookup results to speed up future requests, which can also delay how quickly updates spread.

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Packet loss

When some packets go missing due to congestion, interference, or hardware problems, requiring retransmission or causing quality drops.

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Protocol

A set of rules that specify how data is formatted, transmitted, and received so different systems can communicate.

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Open standards

Publicly available protocol specifications that anyone can implement, enabling interoperability and innovation.

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Layering

Organizing network communication into layers where each layer provides services to the layer above and relies on the layer below.

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IP (Internet Protocol)

A protocol responsible for addressing and routing packets across networks; it is best-effort and does not guarantee reliable delivery.

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TCP (Transmission Control Protocol)

A transport protocol that provides reliable, ordered delivery by tracking packets, retransmitting missing ones, and reordering as needed.

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UDP (User Datagram Protocol)

A transport protocol with less overhead than TCP that generally does not ensure reliable delivery, often reducing delay for real-time uses.

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HTTP (HyperText Transfer Protocol)

A protocol used to request and transfer web resources such as web pages and images.

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HTTPS

HTTP used with encryption (commonly via TLS) to protect data in transit between browser and server.

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TLS (Transport Layer Security)

The encryption/authentication technology commonly used by HTTPS to provide confidentiality and integrity in transit.

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Router

A network device that forwards packets toward their destinations across multiple networks.

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Routing

The step-by-step process of forwarding packets from sender to receiver through multiple routers and networks.

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Redundancy

Having extra components (e.g., links, servers, copies of data) so the system can keep working if something fails.

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Fault tolerance

A system’s ability to keep operating even when some components fail, often enabled by packet switching and redundancy.

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Bandwidth

The maximum amount of data that can be transferred over a connection per unit time (capacity), measured in bits per second.

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Latency

The time delay for data to travel from source to destination; high latency can hurt real-time interactions.

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Throughput

The actual rate at which data is successfully delivered, affected by congestion, packet loss, retransmissions, and overhead.

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Congestion

When more data is sent over a network link than it can handle efficiently, increasing delay and possibly packet loss.

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Phishing

An attack that tricks users into revealing sensitive information by pretending to be a trusted entity.

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Distributed Denial-of-Service (DDoS) attack

A denial-of-service attack launched from many machines at once to overwhelm a service or network and reduce availability.

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Cloud computing

Delivering computing services (servers, storage, databases, software) over a network, relying on large-scale distributed systems.

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Scalability

The ability of a system or network to handle growing amounts of work efficiently, often by adding resources with minimal interruption.

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Parallel computing

Using multiple processors (or cores) to work on different parts of a task simultaneously; total time is limited by sequential parts and the slowest parallel task.

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Distributed computing

Spreading computation and storage across multiple networked machines to handle problems too large for one device and to improve scalability/fault tolerance.

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Confidentiality

A security goal focused on keeping data secret from unauthorized parties (often supported by encryption).

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Integrity

A security goal focused on ensuring data is not altered without detection while in transit or storage.

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Availability

A security goal focused on keeping systems and data accessible to authorized users (threatened by outages and DoS/DDoS attacks).

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Authentication

Verifying identity (user or server), such as passwords/MFA for users or certificates for servers, to reduce impersonation risk.

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