Unit 4: Systems of Particles and Linear Momentum

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27 Terms

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Linear Momentum

A vector quantity that describes the 'quantity of motion' an object possesses, defined as ( \vec{p} = m\vec{v} ).

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Impulse

A vector quantity that quantifies the change in momentum when a force acts on an object over time, defined as ( \vec{J} = \vec{F}_{avg} \Delta t ).

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Impulse-Momentum Theorem

States that the impulse exerted on an object is equal to the change in momentum of that object: ( \vec{J} = \Delta \vec{p} ).

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Closed System

A system where no mass enters or leaves.

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Isolated System

A system where no net external forces act on it.

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Conservation of Linear Momentum

In an isolated system, the total linear momentum remains constant over time: ( \sum \vec{p}{initial} = \sum \vec{p}{final} ).

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Average Force

The total force exerted divided by the time duration over which it is applied, can be found by rearranging the impulse equation.

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Elastic Collision

A collision where both momentum and kinetic energy are conserved; objects bounce off each other without any loss of energy.

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Inelastic Collision

A collision where momentum is conserved, but kinetic energy is not conserved; objects may deform or generate heat.

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Perfectly Inelastic Collision

A collision where two objects stick together after impact, conserving momentum but not kinetic energy.

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External Force

A force that acts on an object from outside the system being considered.

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Vector Quantity

A quantity having both magnitude and direction, such as momentum and force.

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Impulse Approximation

An analysis used during collisions where internal forces during the impact are significantly larger than external forces.

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Newton's Second Law

Originally formulated in terms of momentum: ( \vec{F}_{net} = \frac{d\vec{p}}{dt} ).

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Mass (m)

A scalar quantity that represents the amount of matter in an object, measured in kilograms (kg).

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Velocity ((\vec{v}))

A vector quantity that describes the speed and direction of an object, measured in meters per second (m/s).

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Change in Momentum ((\Delta p))

The difference between the final momentum and initial momentum of an object: (\Delta \vec{p} = m\vec{v}f - m\vec{v}i).

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Change in Velocity ((\Delta v))

The difference between final and initial velocity of an object, significant in calculating impulse.

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Force ((\vec{F}))

An interaction that changes the motion of an object, defined as a vector quantity in Newtons (N).

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Kinetic Energy

The energy of an object due to its motion, dependent on its mass and velocity.

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Acceleration ((\vec{a}))

The rate of change of velocity of an object, described as a vector quantity measured in meters per second squared (m/s²).

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Momentum Vector ((\vec{p}))

The vector quantity representing the momentum of an object, defined by (\vec{p} = m\vec{v}).

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Force vs. Time Graph

A graph representing the relationship between applied force and time, used to calculate impulse as the area under the curve.

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Collision

An interaction between two bodies that results in a transfer of momentum.

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Net External Force

The total force acting on a system from outside that can change its momentum.

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Worked Example

A problem-solving approach often used to illustrate how to apply theory to practical situations.

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Safety Engineering

The field focused on preventing accidents through the design of systems and structures, including the application of impulse concepts to airbags.