Geometric Optics Deep Dive: Bending Light and Making Images

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25 Terms

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Refraction

The change in direction of a light ray when it crosses a boundary between two different media because light travels at different speeds in different materials.

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Wavefront model (of refraction)

A way to visualize refraction: part of a wavefront entering a slower medium first slows first, causing the wavefront to pivot; rays (perpendicular to wavefronts) therefore change direction at the boundary.

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Normal

The line drawn perpendicular to a surface at the point where a ray hits; angles in Snell’s law are measured from the normal, not from the surface.

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Refractive index (n)

A unitless measure defined by n = c/v, where c is the speed of light in vacuum and v is the speed in the medium; higher n means lower speed in that medium.

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Snell’s Law

The law of refraction: n1 sin(θ1) = n2 sin(θ2), relating incident and refracted angles to the refractive indices of the two media.

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Angle of incidence (θ1)

The angle between the incoming (incident) ray and the normal to the surface.

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Angle of refraction (θ2)

The angle between the transmitted (refracted) ray and the normal to the surface.

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Bend toward the normal

What happens when light enters a higher-index (slower) medium (n2 > n1): the refracted angle decreases (θ2 < θ1).

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Bend away from the normal

What happens when light enters a lower-index (faster) medium (n2 < n1): the refracted angle increases (θ2 > θ1).

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Frequency (across a boundary)

The frequency of light does not change when crossing between media; it is set by the source.

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Wavelength change (v = fλ)

Because v = fλ and f stays constant at a boundary, a decrease in speed (higher n) causes wavelength λ to decrease, and an increase in speed causes λ to increase.

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Apparent depth

An effect where underwater objects appear closer to the surface because rays refract at the water–air boundary and your brain traces them back as straight lines.

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Total internal reflection (TIR)

When light in a higher-index medium hits a boundary to a lower-index medium at a large enough incident angle and reflects entirely back into the original medium (no transmitted refracted ray).

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Critical angle (θc)

The incident angle (from the normal) in the higher-index medium for which the refracted ray would be at 90°; given by sin(θc) = n2/n1 (with n1 > n2).

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Evanescent wave

A non-propagating electromagnetic field that can extend a short distance into the lower-index medium even during total internal reflection.

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Fiber-optic cable

A light-guiding cable that confines light in its core by repeated total internal reflections, typically using a core index slightly higher than the cladding.

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Thin lens

A lens approximated as having negligible thickness compared with object and image distances, allowing simplified image-formation equations (thin lens equation).

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Converging (convex) lens

A lens that bends parallel incoming rays to meet at a focal point; it has positive focal length (f > 0) in the usual sign convention.

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Diverging (concave) lens

A lens that spreads parallel incoming rays as if they came from a focal point on the incident side; it has negative focal length (f < 0) in the usual sign convention.

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Focal length (f)

The distance from the lens to the focal point for rays that are initially parallel to the principal axis.

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Thin lens equation

The relationship between focal length, object distance, and image distance: 1/f = 1/do + 1/di.

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Sign convention ("real is positive" for lenses)

Common AP convention: f > 0 for converging and f < 0 for diverging; do > 0 for real objects; di > 0 for real images and di < 0 for virtual images.

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Magnification (m)

Image-to-object size ratio: m = hi/ho = −di/do; |m| gives size change and the sign indicates orientation.

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Real image

An image formed where rays physically converge (typically di > 0); for a single converging lens with a real object outside f, the real image is usually inverted (m < 0).

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Virtual image

An image formed where rays only appear to originate when traced backward (typically di < 0); it is on the same side of the lens as the object and is typically upright (m > 0) for a single lens.

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