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Linear Momentum
A vector quantity representing the quantity of motion an object possesses, defined as ( \vec{p} = m\vec{v} ).
Momentum Vector
Momentum has both magnitude and direction, and its direction aligns with that of the velocity.
Vector Quantity
A quantity that has both size and direction, such as momentum.
Impulse-Momentum Theorem
States that Impulse applied to an object equals the change in momentum: ( \vec{J} = \Delta \vec{p} ).
Impulse
Defined as the product of average force and the time duration it acts: ( \vec{J} = \vec{F}_{avg} \Delta t ).
Change in Momentum
Calculated as ( \Delta \vec{p} = \vec{p}f - \vec{p}i = m(\vec{v}f - \vec{v}i) ).
Force vs. Time Graphs
The area under the curve represents the Impulse and therefore the change in momentum.
Average Force
Given by the equation ( \vec{F}_{avg} = \frac{\Delta \vec{p}}{\Delta t} ).
Conservation of Momentum
States that in a closed, isolated system, the total momentum remains constant: ( \sum \vec{p}{initial} = \sum \vec{p}{final} ).
Closed System
A system where no mass enters or leaves.
Isolated System
A system where no net external forces act on it.
Internal Forces
Forces that occur between objects within the system and do not change the total momentum.
External Forces
Forces that come from outside the system and affect the total momentum.
Elastic Collision
A collision where both momentum and kinetic energy are conserved.
Inelastic Collision
A collision where momentum is conserved but kinetic energy is not.
Perfectly Inelastic Collision
A collision in which two objects stick together and move as one mass after the collision.
Center of Mass
The average position of all the mass in the system; moves uniformly without external forces.
Velocity of the Center of Mass (v_cm)
For an isolated system with no external forces, the velocity of the center of mass remains constant.
2D Momentum Conservation
Momentum is conserved independently in x and y directions during collisions.
Impulse Calculation
Impulse can be calculated using the area under a Force vs. Time graph.
Momentum Equation for Perfectly Inelastic Collisions
Given by ( m1v{1i} + m2v{2i} = (m1 + m2)v_f ).
Newton’s Second Law
Expressed in momentum terms as ( \vec{F}_{net} = \frac{\Delta \vec{p}}{\Delta t} ).
Total Momentum
The combined momentum of all objects in a system.
Bouncing Objects Impulse
The change in velocity when an object bounces is larger due to direction change, hence a greater impulse.
Kinetic Energy in Collisions
Kinetic energy is not necessarily conserved in all types of collisions.
Force vs. Position Graphs
Area under the Force vs. Position graph calculates work done, not impulse.
Mistake: Sign Error
Misinterpretation of momentum as scalar omits direction; momentum must account for vector nature.
Mistake: Elastic vs. Inelastic
Confusing which kinetic energy is conserved; kinetic energy is only conserved in elastic collisions.
Force vs. Time Graph Area
Area under a Force vs. Time graph represents impulse, differing from Force vs. Position.
Open System vs. Closed System
Using conservation principles incorrectly by not accounting for external forces acting.
Impulse Units
Impulse is measured in Newton-seconds (N⋅s) or kg⋅m/s.
Momentum Units
Momentum is measured in kilogram-meters per second (kg⋅m/s).
Change in Momentum Equation
( \Delta \vec{p} = m(\vec{v}f - \vec{v}i) ).
Real World Application: Airbags
Airbags increase time of impact to decrease average force on passengers.
Collision Types Table
A framework to classify collisions by conservation of momentum and kinetic energy.
Momentum Conservation Equation
( m1v{1i} + m2v{2i} = m1v{1f} + m2v{2f} ).
Components Resolution
Breaking velocity vectors into x and y components for momentum conservation in collisions.
Impulse Graph Interpretation
Understanding the area under a Force vs. Time graph to find impulse or momentum change.
System Boundary Definition
Boundaries must clearly define closed and isolated systems for momentum conservation calculations.
Inertia vs. Momentum
Inertia is a measure of resistance to change in motion, while momentum measures the motion itself.
Perfectly Inelastic Collision Final Velocity
For a perfectly inelastic collision, the final velocity is the combined momentum divided by total mass.
Newton's Original Second Law
Expresses the relationship between net force and the rate of change of momentum.
2D Collisions Strategy
Resolving vectors into components to apply conservation equations separately.
Impulse in Explosions
Explosions treated as a reverse perfectly inelastic collision with momentum conservation.
Safety Engineering Principle
Increasing impact time reduces average force on occupants during sudden stops.
Velocity Relation for Firing Backwards
In explosions, total momentum before must equal total momentum after, considering direction.