Foundations of Motion: Kinematics

0.0(0)
Studied by 0 people
0%Unit 1: Kinematics Mastery
0%Exam Mastery
Build your Mastery score
multiple choiceMultiple Choice
call kaiCall Kai
Supplemental Materials
Card Sorting

1/46

Last updated 7:43 AM on 3/5/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

47 Terms

1
New cards

Kinematics

The branch of mechanics that describes motion without regard to the forces causing it.

2
New cards

Scalar Quantity

A physical quantity defined by magnitude only; direction is not included.

3
New cards

Vector Quantity

A physical quantity defined by both magnitude and direction.

4
New cards

Distance

The total length of the actual path traveled; a scalar quantity.

5
New cards

Displacement

The straight-line change in position from the starting point to the ending point; a vector quantity.

6
New cards

Speed

The rate at which distance is covered.

7
New cards

Velocity

The rate at which displacement changes; includes direction.

8
New cards

Acceleration

The rate of change of velocity.

9
New cards

Instantaneous Velocity

The velocity at a specific moment in time.

10
New cards

Average Speed Equation

Average Speed = Total Distance / Time Interval.

11
New cards

Average Velocity Equation

Average Velocity = Displacement / Time Interval.

12
New cards

Position ($x$ or $v$)

The location of an object relative to a specific origin; a vector quantity.

13
New cards

Free Fall

A special case of 1D motion where the only force is gravity.

14
New cards

Acceleration due to Gravity ($g$)

A constant acceleration of approximately 9.8 m/s² acting downwards.

15
New cards

The Big Three (Kinematic Equations)

Equations used for constant acceleration in one-dimensional motion.

16
New cards

Positive Displacement

When the final position is greater than the initial position.

17
New cards

Negative Displacement

When the final position is less than the initial position.

18
New cards

Graphical Analysis

The process of interpreting motion through position, velocity, and acceleration graphs.

19
New cards

Position vs. Time Graph (x-t)

A graph that shows the position of an object over time; slope represents velocity.

20
New cards

Velocity vs. Time Graph (v-t)

A graph that shows the velocity of an object over time; slope represents acceleration.

21
New cards

Acceleration vs. Time Graph (a-t)

A graph that shows the acceleration of an object over time; area under the curve represents change in velocity.

22
New cards

Perpendicular Motions

The concept that horizontal and vertical motions in projectile motion are independent.

23
New cards

Decomposition of Vectors

Breaking an initial launch velocity into horizontal and vertical components.

24
New cards

Constant Velocity

When an object's velocity does not change over time; no acceleration.

25
New cards

Maximum Height in Projectile Motion

The highest point reached when vertical velocity (v_y) equals zero.

26
New cards

Hang Time

The total time an object spends in the air during projectile motion.

27
New cards

Range in Projectile Motion

The horizontal distance a projectile travels; maximum range occurs at 45 degrees on level ground.

28
New cards

Memory Aid for Acceleration and Velocity Interaction

If velocity and acceleration have the same sign, the object speeds up; if different, it slows down.

29
New cards

Odometer

An instrument that measures the distance traveled by a vehicle.

30
New cards

Kinematic Equations for Constant Acceleration

Equations used to model the relationship between position, velocity, acceleration, and time.

31
New cards

Area Under Velocity-Time Curve

Represents displacement during a time interval.

32
New cards

Sign Errors

Mistakes made when assigning positive or negative values to direction in motion.

33
New cards

Acceleration at the Peak of Trajectory

Acceleration is not zero at the peak; gravity continues to act downwards.

34
New cards

Stopping Distance

Distance required to stop; it quadruples if velocity doubles due to the square of the velocity term.

35
New cards

Vectors vs. Scalars Comparison

Vectors include both magnitude and direction; scalars include only magnitude.

36
New cards

Curved Line on Position vs. Time Graph

Indicates changing velocity or acceleration.

37
New cards

Flat Line on Position vs. Time Graph

Indicates that an object is at rest.

38
New cards

Steep Slope on Position vs. Time Graph

Indicates that an object is moving fast.

39
New cards

Vector Algebra

Involves methods such as the tail-to-tip method for adding vectors.

40
New cards

Distance vs. Displacement

Distance is the total path length, while displacement is the straight-line distance between two points.

41
New cards

Misconception about Negative Acceleration

Negative acceleration does not always mean slowing down; it depends on the direction of velocity.

42
New cards

Cumulative Distance

The total distance traveled being always positive.

43
New cards

Vector Component Equations

For projectile motion, horizontal component is constant, vertical component changes due to gravity.

44
New cards

Acceleration in Free Fall

Always directed downwards and equals -g.

45
New cards

Motion State Table

A chart that relates the signs of velocity and acceleration to the motion state.

46
New cards

Tail-to-Tip Method

A method used for graphically adding vectors by placing them head to tail.

47
New cards

Kinematic Equations Summary

A cheat sheet for solving one-dimensional motion problems with constant acceleration.

Explore top notes

note
European Revolutions- 1830 & 1848
Updated 1754d ago
0.0(0)
note
KOREAN - IMPORTANT VOCABULARY
Updated 1249d ago
0.0(0)
note
123
Updated 836d ago
0.0(0)
note
Indirect Values
Updated 1495d ago
0.0(0)
note
Tsunamis
Updated 670d ago
0.0(0)
note
World War 1 Review Pt. 5
Updated 1495d ago
0.0(0)
note
Christopher Columbus
Updated 373d ago
0.0(0)
note
European Revolutions- 1830 & 1848
Updated 1754d ago
0.0(0)
note
KOREAN - IMPORTANT VOCABULARY
Updated 1249d ago
0.0(0)
note
123
Updated 836d ago
0.0(0)
note
Indirect Values
Updated 1495d ago
0.0(0)
note
Tsunamis
Updated 670d ago
0.0(0)
note
World War 1 Review Pt. 5
Updated 1495d ago
0.0(0)
note
Christopher Columbus
Updated 373d ago
0.0(0)

Explore top flashcards

flashcards
faf
40
Updated 952d ago
0.0(0)
flashcards
hjkl;
30
Updated 1005d ago
0.0(0)
flashcards
faf
40
Updated 952d ago
0.0(0)
flashcards
hjkl;
30
Updated 1005d ago
0.0(0)