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Geometric optics
Branch of optics that models light as straight-line rays to predict image formation in mirrors and lenses, ignoring wave effects like diffraction and interference.
Ray
Idealized line indicating the direction that light energy propagates; used as a modeling tool rather than a physical “line of light.”
Diffraction
Wave effect where light spreads around edges or through small openings; neglected in geometric optics when objects/apertures are large compared with wavelength.
Interference
Wave effect from overlapping light waves that can produce bright/dark patterns; typically ignored in geometric optics.
Optical axis
Symmetry line of a mirror or lens used as the main reference line in ray diagrams.
Principal rays
A small, easy-to-trace set of rays that is sufficient to locate an image in a ray diagram.
Image (optics)
A location where rays actually converge (real) or appear to originate from when traced backward (virtual); not a physical object on a surface.
Real image
Image formed where light rays physically meet; can be projected onto a screen.
Virtual image
Image formed where rays only appear to meet when extended backward; cannot be projected onto a screen.
Intensity (light)
Measure of how much light energy passes through an area (brightness); higher where rays are more concentrated.
Reflection
“Bounce” of light off a surface; governed by the law of reflection.
Law of reflection
The incident angle equals the reflected angle, measured from the normal: θi = θr.
Normal line
Line perpendicular to a surface at the point where a ray hits; angles of incidence/reflection/refraction are measured from this line.
Plane mirror
Flat mirror that forms a virtual, upright image the same size as the object, located the same distance behind the mirror as the object is in front.
Concave mirror
Spherical mirror with reflective surface curving inward; can produce real or virtual images depending on object distance; f is positive (common convention).
Convex mirror
Spherical mirror with reflective surface bulging toward the object; for real objects produces virtual, upright, reduced images; f is negative (common convention).
Center of curvature
Center of the sphere of which a spherical mirror is a part.
Radius of curvature (R)
Distance from the mirror surface (vertex) to the center of curvature of a spherical mirror.
Focal point
Point where parallel rays converge after reflection/refraction (or appear to diverge from for diverging systems).
Focal length (f)
Distance from a mirror/lens to its focal point; for spherical mirrors (paraxial) f = R/2; sign depends on converging vs diverging element.
Paraxial approximation
Assumption that rays make small angles with the optical axis (stay near the axis), allowing simple mirror/lens relationships like f = R/2 for spherical mirrors.
Mirror equation
Relationship for spherical mirrors: 1/f = 1/do + 1/di.
Lateral magnification (m)
Image size ratio and orientation indicator: m = hi/ho = −di/do; negative means inverted, positive means upright.
Object distance (d_o)
Distance from the mirror/lens to the object (typically positive for a real object placed in front of the element under common AP conventions).
Image distance (d_i)
Distance from the mirror/lens to the image; sign indicates real vs virtual under the chosen convention (often + for real images, − for virtual images).
Sign convention (mirrors)
Common AP rule: f>0 concave, f
Refraction
Bending of light when it crosses a boundary between media because its speed changes.
Index of refraction (n)
n = c/v, where c is speed of light in vacuum and v is speed in the medium; typically n>1 because light slows in materials.
Snell’s law
Rule for refraction at a boundary: n1 sinθ1 = n2 sinθ2 (angles measured from the normal).
Apparent depth
Effect where objects underwater look shallower because refracted rays bend and the brain traces them back in straight lines, forming a virtual image closer to the surface.
Total internal reflection (TIR)
Complete reflection back into a higher-index medium when light attempts to go to a lower-index medium at an incident angle greater than the critical angle.
Critical angle (θ_c)
Incident angle (in higher-index medium) that produces a refracted angle of 90°; sinθc = n2/n1 (with n1>n_2).
Fiber optic cable
Technology that guides light by repeated total internal reflection in a high-index core surrounded by lower-index cladding.
Thin lens approximation
Assumption that lens thickness is negligible compared with object/image distances, so refraction is treated as occurring at a single plane.
Converging lens
Lens (typically convex) that brings parallel rays to a focus; f is positive in common sign conventions; can form real images when do>f and virtual when do<f.
Diverging lens
Lens (typically concave) that spreads parallel rays as if they originate from a focal point on the incoming side; f is negative; for real objects forms virtual, upright, reduced images.
Thin lens equation
Relationship for thin lenses: 1/f = 1/do + 1/di.
Sign convention (lenses)
Common AP rule: do>0 for real objects on incoming-light side; di>0 for real images on far side; d_i
Optical power (P)
Measure of lens strength: P = 1/f (with f in meters); converging lenses have positive power, diverging lenses have negative power.
Equivalent power (lenses in contact)
For thin lenses touching, powers add: Peq = P1 + P2 (equivalently 1/feq = 1/f1 + 1/f2).
Accommodation
Eye’s focusing process: changing lens shape (and thus focal length/power) to keep the image on the retina.
Near point
Closest distance at which the eye can focus clearly; often taken as about 25 cm for a typical young adult (varies and increases with age).
Far point
Farthest distance at which the eye can see clearly; for a normal eye it is effectively infinity.
Myopia (nearsightedness)
Vision defect where distant objects blur because relaxed eye focuses images in front of the retina; corrected with a diverging (negative power) lens.
Hyperopia (farsightedness)
Vision defect where near objects blur because eye would focus images behind the retina; corrected with a converging (positive power) lens.
Reading glasses
Converging lenses that create a virtual image of a nearby object at a farther distance (often the user’s near point), reducing accommodation demand.
Magnifying glass (simple magnifier)
Converging lens used with the object inside the focal length to produce a virtual, upright, magnified image.
Compound microscope
Two-converging-lens instrument: objective forms a real, inverted, magnified intermediate image; eyepiece magnifies it to create a final virtual image.
Objective lens
In a microscope/telescope, the first lens that forms a real image (often near its focal plane) of the object.
Eyepiece lens
Lens you look through; typically acts like a magnifying glass for the intermediate image, producing a final virtual image for comfortable viewing.