AP Physics 1 Unit 4: Mastering Linear Momentum

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50 Terms

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Linear momentum

A measure of motion that’s hard to stop; for an object it equals mass times velocity and points in the direction of velocity.

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Momentum (symbol p)

Vector quantity defined by p = mv with units kg·m/s.

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Vector quantity

A physical quantity with both magnitude and direction (e.g., momentum).

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Momentum direction rule

The direction of an object’s momentum is always the same as the direction of its velocity.

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Momentum components

Breaking momentum into perpendicular directions: px = mvx and py = mvy.

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1D sign convention (momentum)

In one dimension, direction is represented by +/− based on the chosen positive direction.

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System (in momentum problems)

A chosen collection of objects analyzed together so you can track total momentum and identify internal vs. external effects.

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Total system momentum

The vector sum of the momenta of all objects in the system: Ptotal = Σ pi.

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Total momentum in 1D (multiple objects)

P_total = m1v1 + m2v2 + … including signs for direction.

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Total momentum components in 2D

Conserve/add momentum by components: Px,total = Σ mi v{x,i} and Py,total = Σ mi v{y,i}.

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Mass–speed tradeoff (momentum)

An object can have large momentum by having large mass, large speed, or both (e.g., slow truck vs. fast small car).

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Net momentum interpretation

The sign/direction of total momentum tells the overall direction of the system’s motion tendency.

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Impulse (symbol J)

The combined effect of net force acting over time; for constant net force J = F_net Δt.

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Impulse units

N·s, which is equivalent to kg·m/s (same as momentum units).

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Impulse–momentum theorem

Net impulse equals change in momentum: J = Δp.

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Change in momentum (Δp)

Δp = pf − pi (a vector change; includes direction/sign).

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Impulse form of Newton’s Second Law

Fnet Δt = m vf − m v_i (useful for short-time forces/collisions).

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Force–time graph impulse

Impulse equals the area under the F vs. t curve (not the slope).

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Average force (F_avg)

A constant force that would give the same impulse over the same time: J = F_avg Δt.

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Softening a collision

Increasing stopping time Δt reduces average force for a fixed momentum change because F_avg = Δp/Δt.

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Net external impulse (J_ext)

Impulse on a system due to forces from outside the system; it determines changes in total system momentum.

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Momentum conservation condition (impulse form)

If Jext = 0 (or negligible), then ΔPsystem = 0 and Pf = Pi.

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Internal forces

Forces objects within a system exert on each other; they can change individual momenta but not total system momentum.

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External forces

Forces exerted on the system by objects outside the system; they can change total system momentum.

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Newton’s Third Law (collision relevance)

Interaction forces between two objects come in equal and opposite pairs, causing internal forces to cancel in the system total.

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Isolated system (AP usage)

A system with zero (or negligible) net external force/impulse during the interaction, so momentum is conserved.

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Axis-by-axis momentum conservation

Momentum can be conserved in one direction even if external forces exist in another direction (e.g., horizontal conserved while vertical forces cancel).

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Collision (momentum modeling)

A short, high-force interaction where external impulses are often negligible, making momentum conservation reliable.

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Explosion (momentum modeling)

Objects push apart due to internal energy; if external impulse is negligible, total momentum is conserved.

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Recoil

Motion opposite the ejected object in an explosion-like event, required to keep total momentum conserved.

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“Starts at rest” momentum fact

If a system begins at rest, initial total momentum is zero (P_i = 0), so final total momentum must also be zero if isolated.

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Opposite momenta after separation (from rest)

For two pieces: m1 v1 + m2 v2 = 0, so their momenta are equal in magnitude and opposite in direction.

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Perfectly inelastic collision

A collision where objects stick together and share the same final velocity; momentum conserved (if isolated) but kinetic energy not conserved.

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Shared final velocity (perfectly inelastic)

If objects stick: v_f = (m1 v1,i + m2 v2,i)/(m1 + m2).

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Inelastic collision (general)

A collision in which kinetic energy decreases (converted to deformation, heat, sound), though momentum may still be conserved.

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Elastic collision (1D ideal model)

A collision where both momentum and kinetic energy are conserved (assuming negligible external impulse).

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1D elastic collision equations

Two conservation laws are used: momentum conservation and kinetic energy conservation to solve for two final velocities.

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Standard 1D elastic collision formulas

Closed-form expressions for v1,f and v2,f derived from conserving both momentum and kinetic energy (use only when collision is stated elastic).

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Equal-mass elastic collision result

In a 1D elastic collision with m1 = m2, the objects exchange velocities.

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Kinetic energy (symbol K)

Energy of motion: K = (1/2)mv^2; may change even when momentum is conserved.

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Momentum vs. kinetic energy distinction

Momentum conservation does not imply kinetic energy conservation; many collisions conserve momentum but not kinetic energy.

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2D momentum conservation strategy

Treat momentum as a vector: choose axes, conserve Px and Py separately, then solve for velocity components/angles.

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Glancing/right-angle deflection scenario

A common 2D setup where one object changes direction; solve using separate x- and y-momentum conservation equations.

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Speed from velocity components

For 2D motion, speed is v = √(vx^2 + vy^2).

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Center of mass (CM)

The mass-weighted balance point of a system; its motion reflects the system’s overall momentum behavior.

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Center of mass position (discrete, 1D)

xcm = (Σ mi xi)/(Σ mi) (mass-weighted average position).

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Center of mass position (2D)

Compute each coordinate separately: xcm = (Σ mi xi)/(Σ mi), ycm = (Σ mi yi)/(Σ mi).

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Total momentum–CM velocity relationship

For total mass M, total momentum satisfies P = M v_cm.

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External-force control of CM motion

Internal forces can’t change CM motion; net external force/impulse determines how the center of mass accelerates.

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Two-phase momentum problems

Model a short interaction (collision/explosion) with momentum conservation, then analyze the longer motion afterward with energy/kinematics when external forces act.

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