1/24
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Linear momentum (\u2192p)
A vector measure of “quantity of motion,” defined for one object as \u2192p = m\u2192v (depends on mass and velocity direction).
Momentum as a vector
Momentum has direction because velocity has direction; you must use velocity (with sign/components), not speed.
Total momentum of a system (\u2192p_tot)
The vector sum of all object momenta in the chosen system: \u2192ptot = \u03a3\u2192pi = \u03a3 mi\u2192vi.
System (in momentum problems)
A selected collection of interacting objects analyzed together so that internal forces cancel when considering total momentum.
Conservation of linear momentum
The total momentum of a system remains constant if the net external impulse on the system is zero (or negligible).
Isolated system (momentum context)
A system experiencing zero net external impulse during the interaction, so \u2192ptot,initial = \u2192ptot,final.
External impulse (\u2192J_ext)
The impulse delivered to the system by forces from outside the system; it determines change in system momentum.
Impulse\u2013momentum relationship (system form)
\u0394\u2192psystem = \u2192Jext; if \u2192Jext = 0 then \u0394\u2192psystem = 0 and total momentum is constant.
Internal forces (in a system)
Forces objects within the system exert on each other; they can change individual momenta but not total system momentum.
Newton\u2019s Third Law (collision mechanism)
Interaction forces occur in equal-and-opposite pairs, helping internal forces cancel in the total momentum of a system.
1D sign convention (momentum)
Choosing a positive direction so velocities (and momenta) are written with signs; essential for correct conservation equations.
2D momentum conservation (components)
If net external impulse is negligible, momentum is conserved separately in perpendicular directions (e.g., px and py).
Collision (physics definition)
A short-time interaction with large forces that changes velocities; analyzed primarily using momentum conservation.
Kinetic energy (K)
Energy of motion: K = \u00bdmv^2 (a scalar that may or may not be conserved in a collision).
Elastic collision
A collision in which both total momentum and total kinetic energy of the system are conserved (ideal \u201cspring back\u201d behavior).
Inelastic collision
A collision in which momentum is conserved (if isolated) but total kinetic energy is not; some K becomes heat/sound/deformation.
Perfectly inelastic collision
An inelastic collision where objects stick together and share a common final velocity; maximum kinetic energy loss consistent with momentum conservation.
Perfectly inelastic collision equation (sticking)
If two objects stick: m1v1i + m2v2i = (m1 + m2)v_f (single shared final velocity).
1D elastic collision (stationary target results)
If m1 moves at v1i and m2 starts at rest: v1f = ((m1−m2)/(m1+m2))v1i and v2f = (2m1/(m1+m2))v1i.
Recoil / explosion in 1D (push apart)
An internal interaction where total momentum is conserved; if initially at rest, total momentum stays zero.
Recoil velocity relationship (two carts)
If initially at rest and cart 1 ends with v1, then 0 = m1v1 + m2v2 \u2192 v2 = −(m1/m2)v1 (opposite direction).
2D explosion bookkeeping (fragment B components)
If initial momentum is (p0, 0) and fragment A is (pAx, pAy), then fragment B is (pBx, pBy) = (p0 − pAx, −pAy).
Common mistake: treating momentum as a scalar
Using speeds or magnitudes only (ignoring signs/components), which breaks the vector nature of momentum conservation.
Common mistake: conserving momentum for one object
Applying conservation to a single object instead of the whole interacting system; momentum conservation applies to the system total (when isolated).
Common mistake: assuming equal force means equal speed
In push-apart/recoil situations, forces are equal and opposite but speeds are not necessarily equal because accelerations differ for different masses.