Applications of Newton’s Laws in AP Physics C Mechanics: Modeling Real Forces

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25 Terms

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Friction

A contact force along the surface of contact that opposes relative motion (kinetic) or impending relative motion (static) between two surfaces.

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Static friction (fs)

Friction acting when surfaces are not sliding; it self-adjusts to whatever value is needed to prevent slipping, up to a maximum.

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Maximum static friction (fs,max)

The largest possible static friction magnitude before slipping begins: fs,max = μs N.

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Coefficient of static friction (μs)

A dimensionless constant that sets the upper limit of static friction via fs ≤ μs N.

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Kinetic friction (fk)

Friction acting when surfaces are sliding; in the standard AP model its magnitude is fixed for a given normal force: fk = μk N.

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Coefficient of kinetic friction (μk)

A dimensionless constant that determines kinetic friction magnitude via fk = μk N; typically μk < μs.

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Friction direction rule (static)

Static friction points opposite the motion that would occur if friction were absent (opposes the tendency to slip).

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Normal force (N)

The contact force exerted perpendicular to a surface; it must be found from Newton’s 2nd law perpendicular to the surface and is not automatically equal to mg.

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Free-body diagram (FBD)

A diagram showing only the external forces acting on an object (e.g., weight, normal, friction, tension, applied force) used to apply Newton’s laws.

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Incline weight components

For a block on an incline: component parallel to plane is mg sinθ (down the slope) and perpendicular is mg cosθ (into the plane).

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Normal force on an incline

If no acceleration perpendicular to the plane, N = mg cosθ for a block resting/moving on an incline.

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Static no-slip condition on an incline

A block can remain at rest if mg sinθ ≤ μs mg cosθ, equivalently tanθ ≤ μs.

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Sliding acceleration on an incline (with kinetic friction)

If the block slides down, a = g( sinθ − μk cosθ ) along the incline (down-slope taken positive).

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Angled pull reduces normal force

For a block pulled by force F at angle φ above horizontal (no vertical acceleration): N = mg − F sinφ, reducing friction.

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Drag (air resistance)

A resistive force from a fluid that opposes an object’s motion relative to the fluid; it typically makes acceleration decrease as speed increases.

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Linear drag model

A drag model (often low-speed/viscous) where drag magnitude is proportional to speed: FD = b v.

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Quadratic drag model

A drag model (often higher-speed in air) where drag magnitude is proportional to speed squared: FD = c v².

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Drag direction

Drag always points opposite the velocity vector (opposite the direction of motion relative to the fluid).

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Terminal velocity (vt)

The constant speed reached when net force becomes zero, so acceleration becomes zero (forces balance, not vanish).

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Terminal speed with linear drag

For a falling object with linear drag: vt = mg/b (from setting mg = b vt).

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Terminal speed with quadratic drag

For a falling object with quadratic drag: vt = sqrt(mg/c) (from setting mg = c vt²).

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Velocity vs. time with linear drag

For a drop from rest under linear drag: v(t) = (mg/b)(1 − e^{-(b/m)t}), approaching vt asymptotically.

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Hooke’s law

The ideal spring-force model in 1D: Fs = −k x, where x is displacement from natural length and the minus sign indicates a restoring force.

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Spring constant (k)

A measure of spring stiffness (units N/m) relating displacement to spring force magnitude in Hooke’s law.

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Static equilibrium with a vertical spring

For mass m hanging at rest: kx = mg, so the extension is x = mg/k (spring stretches until it balances weight).

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