AP Spanish Lengua y Cultura — Unidad 4: Ciencia, tecnología y sociedad (apuntes para aprender desde cero)

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Last updated 3:09 PM on 3/12/26
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25 Terms

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Technology (in society)

The set of tools, systems, and processes (digital or not) used to solve problems or make tasks easier, including platforms, algorithms, infrastructure, and new habits.

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Access (to technology)

Who can use a technology based on factors like cost, internet connection, and digital skills.

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Adoption

The stage when people integrate a technology into everyday tasks (e.g., messaging, maps, banking).

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Dependence

When activities become difficult to do without a technology because it is embedded in daily life (e.g., appointments, paperwork).

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Social transformation (from technology)

Changes in norms and expectations caused by technology, such as pressure to respond quickly or always be available.

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Cause-and-effect reasoning

Explaining how technology leads to specific outcomes (benefits and risks) instead of listing generic pros and cons.

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Hyperconnectivity

Constant connection through devices and networks that can increase communication but also create pressure and stress.

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Digital identity

How someone is perceived online based on what they post, comment, follow, and share.

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Privacy

The right to control personal information and decide what data is shared and with whom.

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Digital footprint

The trail of information a person leaves behind when using the internet and digital services.

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Misinformation

False or misleading information that spreads as if it were true.

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Cyberbullying

Harassment or intimidation carried out through digital platforms or communication tools.

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Digital divide

Gaps in access to technology and the skills needed to use it, often tied to geography, age, or socioeconomic status.

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Availability (digital divide factor)

Whether infrastructure and coverage exist so people can connect (e.g., broadband, mobile networks).

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Affordability (digital divide factor)

Whether devices and internet/service plans are financially within reach for users.

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Digital literacy (digital divide factor)

Knowing how to use digital tools safely and effectively, including protecting privacy and evaluating information.

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Quality of use (digital divide factor)

Differences in how internet is used; using it for education/work is not the same as using it mainly for entertainment.

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Telemedicine

Healthcare services delivered remotely (often by video or online systems), improving convenience but raising access and equity questions.

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Electronic waste (e-waste)

Discarded electronic devices; increases when people replace technology frequently and can create environmental harm.

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Sustainability (technology and daily life)

Considering environmental costs of technology such as energy use, materials in production, and e-waste, and making longer-lasting or repair/recycle choices.

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Discovery

Finding or understanding something that already exists in nature but was not previously known or well understood.

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Invention

Creating a new tool, device, or process to solve a problem; often enabled by discoveries and enabling further discoveries.

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Innovation pathway (lab to society)

A typical sequence: research → development → testing/evidence → implementation → regulation and public debate.

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Ethics (in science and technology)

Reflection on what is right or wrong and the responsibilities involved when innovations affect rights, justice, access, and safety.

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Informed consent (data use)

Permission given with understanding; ethically important because people may accept terms without reading or may have little real choice if a service is necessary.

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