Conservation Laws in Physics to Know for AP Physics C: Mechanics (2025)

What You Need to Know

Conservation laws let you skip force-by-force dynamics when the right conditions hold. On AP Physics C: Mechanics, the big three are:

  • Linear momentum (collisions/explosions, recoil, center of mass motion)
  • Mechanical energy (work-energy + conservative forces)
  • Angular momentum (rotation, point masses, changing radius, no external torque)

Core idea (the “when can I conserve?” test)

A quantity is conserved when the corresponding external influence is zero for your chosen system:

  • Momentum conserved if net external impulse is zero: \vec J_{\text{ext}} = \int \vec F_{\text{ext}}\,dt = \vec 0
  • Angular momentum conserved about a point/axis if net external torque is zero: \vec \tau_{\text{ext}} = \frac{d\vec L}{dt} = \vec 0
  • Mechanical energy conserved if only conservative forces do work (or W_{\text{nc}}=0): \Delta(K+U)=0

Exam mantra: You don’t “choose” a conservation law because it’s convenient; you check the conditions, then use it.

Definitions you must be fluent with

  • Momentum: \vec p = m\vec v
  • System momentum: \vec P = \sum \vec p_i
  • Impulse: \vec J = \Delta \vec p
  • Work-energy theorem: W_{\text{net}} = \Delta K
  • Mechanical energy: E_{\text{mech}} = K + U
  • Angular momentum (particle about origin): \vec L = \vec r \times \vec p
  • Angular momentum (rigid body about fixed axis): L = I\omega

Step-by-Step Breakdown

A. Momentum conservation problems (collisions/explosions)

  1. Choose the system (often both interacting objects). Decide if external forces are negligible during the short interaction time.
  2. Check impulse condition: if \vec J_{\text{ext}} \approx \vec 0 over the collision/explosion, then \vec P_i = \vec P_f.
  3. Write momentum conservation in components:
    • \sum p_{x,i} = \sum p_{x,f}
    • \sum p_{y,i} = \sum p_{y,f}
  4. If it’s a collision, decide if you also have energy information:
    • Elastic: also conserve kinetic energy: K_i = K_f
    • Inelastic: kinetic energy not conserved; if they stick, use one final velocity.
  5. Solve algebraically; keep track of vector directions.

Micro-example (1D perfectly inelastic):

  • Two masses stick: m_1 v_{1i} + m_2 v_{2i} = (m_1+m_2)v_f

B. Energy conservation / work-energy problems

  1. Pick initial and final states (positions + speeds). Decide whether to use mechanical energy or full work-energy.
  2. Identify forces that do work and classify:
    • Conservative: gravity, spring.
    • Nonconservative: kinetic friction, applied pushes (usually), drag.
  3. Use one of these clean frameworks:
    • Conservative only: K_i + U_i = K_f + U_f
    • Include nonconservative work: K_i + U_i + W_{\text{nc}} = K_f + U_f
  4. Express energies:
    • K = \tfrac12 mv^2 (plus rotational if rolling)
    • U_g = mgy (near Earth) or U_g = -\frac{GMm}{r} (universal)
    • U_s = \tfrac12 kx^2
  5. Solve for the target (often v, height, compression x).

Micro-example (with friction):

  • Sliding distance d with f_k=\mu_k N on level surface: W_f = -f_k d = -\mu_k mgd

C. Angular momentum conservation problems

  1. Choose the axis/point about which you compute \vec L (this is huge).
  2. Check torque condition about that axis/point: if \vec \tau_{\text{ext}}=\vec 0 (or negligible), then \vec L_i=\vec L_f.
  3. Use the appropriate form:
    • Particle: \vec L = \vec r\times m\vec v
    • Fixed-axis rotation: L = I\omega
  4. Be careful: angular momentum is conserved about a specific point/axis, not automatically “in general.”

Micro-example (skater):

  • If external torque about vertical axis is negligible: I_i\omega_i = I_f\omega_f

Key Formulas, Rules & Facts

Conservation law “trigger” table

QuantityConserved when…Core equationNotes
Linear momentum \vec P\vec J_{\text{ext}}=\vec 0\vec P_i=\vec P_fOften valid in collisions even if external forces exist, because \Delta t is tiny.
Kinetic energy KElastic collision onlyK_i=K_fNot true for inelastic collisions; use momentum always, energy sometimes.
Mechanical energy K+UW_{\text{nc}}=0K_i+U_i=K_f+U_fWorks great for gravity/springs; fails if friction/drag does work (unless included via W_{\text{nc}}).
Angular momentum \vec L\vec \tau_{\text{ext}}=\vec 0 about chosen point/axis\vec L_i=\vec L_fPick axis where external torques vanish (or their moment arm is zero).

Linear momentum and impulse essentials

  • Particle momentum: \vec p = m\vec v
  • System momentum: \vec P = \sum_i m_i\vec v_i
  • Impulse-momentum theorem: \vec J = \int \vec F\,dt = \Delta \vec p
  • For constant force: \vec J = \vec F\Delta t
  • If \vec F_{\text{ext}}=\vec 0 then \frac{d\vec P}{dt}=\vec 0

Center of mass link (often paired with momentum):

  • M\vec v_{\text{cm}} = \vec P
  • M\vec a_{\text{cm}} = \sum \vec F_{\text{ext}}
    So if \sum \vec F_{\text{ext}}=\vec 0, then \vec v_{\text{cm}} is constant.

Collision types (what’s conserved?)

Collision typeMomentum?Kinetic energy?Typical AP setup
ElasticYes (isolated system)YesUse momentum + K to solve for speeds.
Inelastic (non-sticking)YesNoMomentum only; sometimes add coefficient of restitution (rare in AP C).
Perfectly inelastic (stick)YesNo (max loss)One shared final v_f.

Work-energy + potentials (high yield)

  • Work-energy theorem: W_{\text{net}} = \Delta K
  • Conservative force definition: W_c = -\Delta U
  • Mechanical energy update rule: \Delta(K+U)=W_{\text{nc}}
  • Gravity near Earth: U_g = mgy and \Delta U_g = mg\Delta y
  • Universal gravitation: U_g = -\frac{GMm}{r}
  • Spring potential: U_s = \tfrac12 kx^2

Work by common forces:

  • Constant force at angle: W = \vec F\cdot \Delta \vec r = F\Delta r\cos\theta
  • Kinetic friction: W_f = -f_k d = -\mu_k N d
  • Static friction in pure rolling: often W_{f_s}=0 because contact point is instantaneously at rest (but friction can change rotational/translational speeds).

Rotational energy + rolling (conservation-friendly)

  • Rotational kinetic energy: K_{\text{rot}} = \tfrac12 I\omega^2
  • Total kinetic (rolling): K = \tfrac12 mv^2 + \tfrac12 I\omega^2
  • Rolling without slipping: v = \omega R

Angular momentum + torque essentials

  • Particle angular momentum: \vec L = \vec r \times \vec p with magnitude L = r p\sin\theta
  • Rigid body about fixed axis: L = I\omega
  • Torque: \vec \tau = \vec r\times \vec F
  • Rotational dynamics: \sum \tau_{\text{ext}} = \frac{d\vec L}{dt}

Key “axis choice” fact: if an external force’s line of action passes through your chosen point, its torque about that point is 0 even if the force is not zero.

Examples & Applications

1) Ballistic pendulum (classic: momentum then energy)

A projectile embeds in a block and the combo swings upward.

Setup:

  1. During collision: very short time, external impulse from gravity is negligible, so conserve momentum:
    m v_{i} = (m+M)V
  2. After collision (swing): mechanical energy conserved (neglect air resistance, pivot friction):
    \tfrac12 (m+M)V^2 = (m+M)gh

Key insight: momentum conservation gets you the speed right after impact; energy conservation gets you the rise height.

2) Block + spring with friction (use W_{\text{nc}})

A block with initial speed v_i slides on a rough surface and compresses a spring by x.

Setup:

  • Choose initial at first contact with spring, final at max compression (speed 0).
  • Use: K_i + U_i + W_f = K_f + U_f
  • With U_{s,i}=0, K_f=0:
    \tfrac12 mv_i^2 - \mu_k mgd = \tfrac12 kx^2

Key insight: friction is nonconservative; don’t try to hide it inside a potential energy.

3) 2D glancing collision (momentum in components)

Mass m_1 moving along +x collides with stationary m_2 and they separate at angles.

Setup:

  • Use component momentum conservation:
    m_1 v_{1i} = m_1 v_{1f}\cos\theta_1 + m_2 v_{2f}\cos\theta_2
    0 = m_1 v_{1f}\sin\theta_1 - m_2 v_{2f}\sin\theta_2

Key insight: In 2D you almost always solve using x/y components; do not conserve “speed” or treat momentum as scalar.

4) Person on a turntable pulls in weights (angular momentum)

A person rotates on a frictionless turntable holding masses at radius r, then pulls them inward.

Setup:

  • External torque about the vertical axis is negligible, so:
    I_i\omega_i = I_f\omega_f
  • Rotational kinetic energy changes:
    K_{\text{rot}} = \tfrac12 I\omega^2

Key insight: L is conserved but K_{\text{rot}} is not necessarily conserved; the person does internal work pulling masses inward.

Common Mistakes & Traps

  1. Mixing up “no external force” with “no external impulse.”

    • Wrong: refusing to use momentum in collisions because gravity exists.
    • Fix: check the collision time; if \Delta t is tiny, \vec J_g = \int m\vec g\,dt \approx \vec 0.
  2. Assuming kinetic energy is conserved in every collision.

    • Wrong: using K_i=K_f for inelastic collisions.
    • Fix: default to momentum conservation; add K conservation only if explicitly elastic (or clearly implied, e.g., ideal billiard balls).
  3. Using mechanical energy conservation when friction/drag is present without adding W_{\text{nc}}.

    • Wrong: K_i+U_i=K_f+U_f on a rough incline.
    • Fix: write K_i+U_i+W_{\text{nc}}=K_f+U_f with W_f
  4. Sign errors in potential energy changes.

    • Wrong: writing \Delta U_g = -mgh when the object rises by h.
    • Fix: near Earth, U_g=mgy; if y increases, \Delta U_g>0.
  5. Choosing a bad axis for angular momentum conservation.

    • Wrong: conserving \vec L about a point where there is external torque.
    • Fix: choose a point where external forces have zero moment arm (e.g., pivot point) or are negligible.
  6. Forgetting rotational kinetic energy in rolling problems.

    • Wrong: using mgh=\tfrac12 mv^2 for a rolling disk/sphere.
    • Fix: use mgh=\tfrac12 mv^2+\tfrac12 I\omega^2 with v=\omega R.
  7. Treating momentum conservation as scalar in 2D.

    • Wrong: m_1 v_{1i} = m_1 v_{1f} + m_2 v_{2f} without components.
    • Fix: conserve x and y components separately.
  8. Thinking static friction always does zero work (or always does work).

    • Wrong: blanket statements.
    • Fix: in pure rolling on a fixed surface, static friction typically does no work on the rolling object because the contact point doesn’t slide, but it can still change motion via torque; in other setups (moving surfaces), it can do work.

Memory Aids & Quick Tricks

Trick / mnemonicHelps you rememberWhen to use
“Impulse is the real test”Momentum conservation depends on \vec J_{\text{ext}}, not just forcesAny collision/explosion question
“Momentum first, energy second”In embed/stick + swing problems, do collision with \vec P then motion with EBallistic pendulum / explosive separations then rising
“\Delta(K+U)=W_{\text{nc}}”Cleanest way to include friction/applied workRamps with friction, pushes, drag approximations
“Pick the pivot”Choose axis where unknown constraint forces give zero torquePendulums, rods about hinges, rotational impacts
“Rolling = two K’s”Always add translational + rotational kinetic energyObjects rolling down inclines
“L can be conserved while K changes”Internal work can change kinetic energySkater/turntable, collapsing radius problems

Quick Review Checklist

  • You can state exactly when each is conserved:
    • \vec P: \vec J_{\text{ext}}=\vec 0
    • \vec L: \vec \tau_{\text{ext}}=\vec 0 (about chosen axis)
    • K+U: W_{\text{nc}}=0
  • In collisions, you default to: \vec P_i=\vec P_f (components in 2D).
  • You only use K_i=K_f if the collision is elastic.
  • You can write and use: K_i+U_i+W_{\text{nc}}=K_f+U_f without hesitation.
  • You remember both gravity potentials: U_g=mgy and U_g=-\frac{GMm}{r}.
  • For rolling: K=\tfrac12 mv^2+\tfrac12 I\omega^2 and v=\omega R.
  • For angular momentum, you always ask: “About what point/axis is torque zero?

You’ve got this—pick the right system, check the conservation condition, then let the algebra do the work.