Conservation Laws in Physics to Know for AP Physics C: Mechanics (2025)
What You Need to Know
Conservation laws let you skip force-by-force dynamics when the right conditions hold. On AP Physics C: Mechanics, the big three are:
- Linear momentum (collisions/explosions, recoil, center of mass motion)
- Mechanical energy (work-energy + conservative forces)
- Angular momentum (rotation, point masses, changing radius, no external torque)
Core idea (the “when can I conserve?” test)
A quantity is conserved when the corresponding external influence is zero for your chosen system:
- Momentum conserved if net external impulse is zero: \vec J_{\text{ext}} = \int \vec F_{\text{ext}}\,dt = \vec 0
- Angular momentum conserved about a point/axis if net external torque is zero: \vec \tau_{\text{ext}} = \frac{d\vec L}{dt} = \vec 0
- Mechanical energy conserved if only conservative forces do work (or W_{\text{nc}}=0): \Delta(K+U)=0
Exam mantra: You don’t “choose” a conservation law because it’s convenient; you check the conditions, then use it.
Definitions you must be fluent with
- Momentum: \vec p = m\vec v
- System momentum: \vec P = \sum \vec p_i
- Impulse: \vec J = \Delta \vec p
- Work-energy theorem: W_{\text{net}} = \Delta K
- Mechanical energy: E_{\text{mech}} = K + U
- Angular momentum (particle about origin): \vec L = \vec r \times \vec p
- Angular momentum (rigid body about fixed axis): L = I\omega
Step-by-Step Breakdown
A. Momentum conservation problems (collisions/explosions)
- Choose the system (often both interacting objects). Decide if external forces are negligible during the short interaction time.
- Check impulse condition: if \vec J_{\text{ext}} \approx \vec 0 over the collision/explosion, then \vec P_i = \vec P_f.
- Write momentum conservation in components:
- \sum p_{x,i} = \sum p_{x,f}
- \sum p_{y,i} = \sum p_{y,f}
- If it’s a collision, decide if you also have energy information:
- Elastic: also conserve kinetic energy: K_i = K_f
- Inelastic: kinetic energy not conserved; if they stick, use one final velocity.
- Solve algebraically; keep track of vector directions.
Micro-example (1D perfectly inelastic):
- Two masses stick: m_1 v_{1i} + m_2 v_{2i} = (m_1+m_2)v_f
B. Energy conservation / work-energy problems
- Pick initial and final states (positions + speeds). Decide whether to use mechanical energy or full work-energy.
- Identify forces that do work and classify:
- Conservative: gravity, spring.
- Nonconservative: kinetic friction, applied pushes (usually), drag.
- Use one of these clean frameworks:
- Conservative only: K_i + U_i = K_f + U_f
- Include nonconservative work: K_i + U_i + W_{\text{nc}} = K_f + U_f
- Express energies:
- K = \tfrac12 mv^2 (plus rotational if rolling)
- U_g = mgy (near Earth) or U_g = -\frac{GMm}{r} (universal)
- U_s = \tfrac12 kx^2
- Solve for the target (often v, height, compression x).
Micro-example (with friction):
- Sliding distance d with f_k=\mu_k N on level surface: W_f = -f_k d = -\mu_k mgd
C. Angular momentum conservation problems
- Choose the axis/point about which you compute \vec L (this is huge).
- Check torque condition about that axis/point: if \vec \tau_{\text{ext}}=\vec 0 (or negligible), then \vec L_i=\vec L_f.
- Use the appropriate form:
- Particle: \vec L = \vec r\times m\vec v
- Fixed-axis rotation: L = I\omega
- Be careful: angular momentum is conserved about a specific point/axis, not automatically “in general.”
Micro-example (skater):
- If external torque about vertical axis is negligible: I_i\omega_i = I_f\omega_f
Key Formulas, Rules & Facts
Conservation law “trigger” table
| Quantity | Conserved when… | Core equation | Notes |
|---|---|---|---|
| Linear momentum \vec P | \vec J_{\text{ext}}=\vec 0 | \vec P_i=\vec P_f | Often valid in collisions even if external forces exist, because \Delta t is tiny. |
| Kinetic energy K | Elastic collision only | K_i=K_f | Not true for inelastic collisions; use momentum always, energy sometimes. |
| Mechanical energy K+U | W_{\text{nc}}=0 | K_i+U_i=K_f+U_f | Works great for gravity/springs; fails if friction/drag does work (unless included via W_{\text{nc}}). |
| Angular momentum \vec L | \vec \tau_{\text{ext}}=\vec 0 about chosen point/axis | \vec L_i=\vec L_f | Pick axis where external torques vanish (or their moment arm is zero). |
Linear momentum and impulse essentials
- Particle momentum: \vec p = m\vec v
- System momentum: \vec P = \sum_i m_i\vec v_i
- Impulse-momentum theorem: \vec J = \int \vec F\,dt = \Delta \vec p
- For constant force: \vec J = \vec F\Delta t
- If \vec F_{\text{ext}}=\vec 0 then \frac{d\vec P}{dt}=\vec 0
Center of mass link (often paired with momentum):
- M\vec v_{\text{cm}} = \vec P
- M\vec a_{\text{cm}} = \sum \vec F_{\text{ext}}
So if \sum \vec F_{\text{ext}}=\vec 0, then \vec v_{\text{cm}} is constant.
Collision types (what’s conserved?)
| Collision type | Momentum? | Kinetic energy? | Typical AP setup |
|---|---|---|---|
| Elastic | Yes (isolated system) | Yes | Use momentum + K to solve for speeds. |
| Inelastic (non-sticking) | Yes | No | Momentum only; sometimes add coefficient of restitution (rare in AP C). |
| Perfectly inelastic (stick) | Yes | No (max loss) | One shared final v_f. |
Work-energy + potentials (high yield)
- Work-energy theorem: W_{\text{net}} = \Delta K
- Conservative force definition: W_c = -\Delta U
- Mechanical energy update rule: \Delta(K+U)=W_{\text{nc}}
- Gravity near Earth: U_g = mgy and \Delta U_g = mg\Delta y
- Universal gravitation: U_g = -\frac{GMm}{r}
- Spring potential: U_s = \tfrac12 kx^2
Work by common forces:
- Constant force at angle: W = \vec F\cdot \Delta \vec r = F\Delta r\cos\theta
- Kinetic friction: W_f = -f_k d = -\mu_k N d
- Static friction in pure rolling: often W_{f_s}=0 because contact point is instantaneously at rest (but friction can change rotational/translational speeds).
Rotational energy + rolling (conservation-friendly)
- Rotational kinetic energy: K_{\text{rot}} = \tfrac12 I\omega^2
- Total kinetic (rolling): K = \tfrac12 mv^2 + \tfrac12 I\omega^2
- Rolling without slipping: v = \omega R
Angular momentum + torque essentials
- Particle angular momentum: \vec L = \vec r \times \vec p with magnitude L = r p\sin\theta
- Rigid body about fixed axis: L = I\omega
- Torque: \vec \tau = \vec r\times \vec F
- Rotational dynamics: \sum \tau_{\text{ext}} = \frac{d\vec L}{dt}
Key “axis choice” fact: if an external force’s line of action passes through your chosen point, its torque about that point is 0 even if the force is not zero.
Examples & Applications
1) Ballistic pendulum (classic: momentum then energy)
A projectile embeds in a block and the combo swings upward.
Setup:
- During collision: very short time, external impulse from gravity is negligible, so conserve momentum:
m v_{i} = (m+M)V - After collision (swing): mechanical energy conserved (neglect air resistance, pivot friction):
\tfrac12 (m+M)V^2 = (m+M)gh
Key insight: momentum conservation gets you the speed right after impact; energy conservation gets you the rise height.
2) Block + spring with friction (use W_{\text{nc}})
A block with initial speed v_i slides on a rough surface and compresses a spring by x.
Setup:
- Choose initial at first contact with spring, final at max compression (speed 0).
- Use: K_i + U_i + W_f = K_f + U_f
- With U_{s,i}=0, K_f=0:
\tfrac12 mv_i^2 - \mu_k mgd = \tfrac12 kx^2
Key insight: friction is nonconservative; don’t try to hide it inside a potential energy.
3) 2D glancing collision (momentum in components)
Mass m_1 moving along +x collides with stationary m_2 and they separate at angles.
Setup:
- Use component momentum conservation:
m_1 v_{1i} = m_1 v_{1f}\cos\theta_1 + m_2 v_{2f}\cos\theta_2
0 = m_1 v_{1f}\sin\theta_1 - m_2 v_{2f}\sin\theta_2
Key insight: In 2D you almost always solve using x/y components; do not conserve “speed” or treat momentum as scalar.
4) Person on a turntable pulls in weights (angular momentum)
A person rotates on a frictionless turntable holding masses at radius r, then pulls them inward.
Setup:
- External torque about the vertical axis is negligible, so:
I_i\omega_i = I_f\omega_f - Rotational kinetic energy changes:
K_{\text{rot}} = \tfrac12 I\omega^2
Key insight: L is conserved but K_{\text{rot}} is not necessarily conserved; the person does internal work pulling masses inward.
Common Mistakes & Traps
Mixing up “no external force” with “no external impulse.”
- Wrong: refusing to use momentum in collisions because gravity exists.
- Fix: check the collision time; if \Delta t is tiny, \vec J_g = \int m\vec g\,dt \approx \vec 0.
Assuming kinetic energy is conserved in every collision.
- Wrong: using K_i=K_f for inelastic collisions.
- Fix: default to momentum conservation; add K conservation only if explicitly elastic (or clearly implied, e.g., ideal billiard balls).
Using mechanical energy conservation when friction/drag is present without adding W_{\text{nc}}.
- Wrong: K_i+U_i=K_f+U_f on a rough incline.
- Fix: write K_i+U_i+W_{\text{nc}}=K_f+U_f with W_f
Sign errors in potential energy changes.
- Wrong: writing \Delta U_g = -mgh when the object rises by h.
- Fix: near Earth, U_g=mgy; if y increases, \Delta U_g>0.
Choosing a bad axis for angular momentum conservation.
- Wrong: conserving \vec L about a point where there is external torque.
- Fix: choose a point where external forces have zero moment arm (e.g., pivot point) or are negligible.
Forgetting rotational kinetic energy in rolling problems.
- Wrong: using mgh=\tfrac12 mv^2 for a rolling disk/sphere.
- Fix: use mgh=\tfrac12 mv^2+\tfrac12 I\omega^2 with v=\omega R.
Treating momentum conservation as scalar in 2D.
- Wrong: m_1 v_{1i} = m_1 v_{1f} + m_2 v_{2f} without components.
- Fix: conserve x and y components separately.
Thinking static friction always does zero work (or always does work).
- Wrong: blanket statements.
- Fix: in pure rolling on a fixed surface, static friction typically does no work on the rolling object because the contact point doesn’t slide, but it can still change motion via torque; in other setups (moving surfaces), it can do work.
Memory Aids & Quick Tricks
| Trick / mnemonic | Helps you remember | When to use |
|---|---|---|
| “Impulse is the real test” | Momentum conservation depends on \vec J_{\text{ext}}, not just forces | Any collision/explosion question |
| “Momentum first, energy second” | In embed/stick + swing problems, do collision with \vec P then motion with E | Ballistic pendulum / explosive separations then rising |
| “\Delta(K+U)=W_{\text{nc}}” | Cleanest way to include friction/applied work | Ramps with friction, pushes, drag approximations |
| “Pick the pivot” | Choose axis where unknown constraint forces give zero torque | Pendulums, rods about hinges, rotational impacts |
| “Rolling = two K’s” | Always add translational + rotational kinetic energy | Objects rolling down inclines |
| “L can be conserved while K changes” | Internal work can change kinetic energy | Skater/turntable, collapsing radius problems |
Quick Review Checklist
- You can state exactly when each is conserved:
- \vec P: \vec J_{\text{ext}}=\vec 0
- \vec L: \vec \tau_{\text{ext}}=\vec 0 (about chosen axis)
- K+U: W_{\text{nc}}=0
- In collisions, you default to: \vec P_i=\vec P_f (components in 2D).
- You only use K_i=K_f if the collision is elastic.
- You can write and use: K_i+U_i+W_{\text{nc}}=K_f+U_f without hesitation.
- You remember both gravity potentials: U_g=mgy and U_g=-\frac{GMm}{r}.
- For rolling: K=\tfrac12 mv^2+\tfrac12 I\omega^2 and v=\omega R.
- For angular momentum, you always ask: “About what point/axis is torque zero?”
You’ve got this—pick the right system, check the conservation condition, then let the algebra do the work.