2.5 Motion Equations for Constant Acceleration in One Dimension

2.5 Motion Equations for Constant Acceleration in One Dimension

  • There are position, velocity, and acceleration graphs.
    • The little man should be moved back and forth with the mouse.
  • The simulation will move the man for you if you set the position, velocity, or acceleration.
  • These kayaks racing in England are examples of moving objects that can be described with keematic equations.
  • The greater the car's speed, the greater the displacement in a given time.
    • We don't have an equation that relates acceleration and displacement.
    • The definitions of displacement, velocity, and acceleration are already covered in this section.
  • Let's make some simplifications.
    • Taking the initial time to be zero is a great simplification.
    • Taking means the final time on the stopwatch.
  • When initial time is zero, we use the subscript 0 to represent the initial values of position and velocity.
    • That is the initial position and the initial speed.
    • There were no subscripts on the final values.
    • That is the final time, the final position, and the final velocity.
    • This gives a simpler expression for elapsed time.
    • It makes the expression for displacement simpler.
    • It makes the expression for change in velocity simpler.
  • The assumption is that acceleration is constant.
    • The assumption allows us to avoid using math.
    • The average and instantaneous accelerations are the same.
  • The situations we can study and the accuracy of our treatment are unaffected if we assume acceleration to be constant.
    • In a lot of situations, acceleration is constant.
  • In many other situations, we can accurately describe motion by assuming a constant acceleration equal to the average.
    • The motion can be considered in separate parts, each of which has its own constant acceleration, when the car is speeding to top speed and then brakes to stop.
  • The simple average of the initial and final velocities is reflected in the equation.
    • If you increase your speed from 30 to 60 km/h, your average speed is 45 km/h.
  • A jogger runs down a straight stretch of road with an average speed of 4.00 m/s.
  • A sketch can be drawn.
  • To find the values of,, and from the statement of the problem, we have to substitute them into the equation.
  • The knowns should be identified.
  • The two displacements are in the same direction.
  • The equation shows the relationship between displacement, average velocity and time.
    • It shows that displacement is a linear function.
    • If we average 90 km/h, we will get twice as far in a given time as if we average 45 km/h.
  • There is a relationship between displacement and average speed.
    • An object moving twice as fast as another will move twice as far from the other object.
  • The definition of acceleration can be manipulated to derive another useful equation.
  • A sketch can be drawn.
    • The plane is decelerating so we draw the acceleration vector in the opposite direction.
  • The knowns should be identified.
  • It is final velocity in this case.
  • Determine which equation to use.
    • The final velocity can be calculated using the equation.
  • When slowing down, the final velocity is less than the initial one, but still positive.
    • With jet engines, reverse thrust could be maintained long enough to stop the plane.
    • This is not the case and that would be indicated by a negative final velocity.
  • The airplane lands with an initial speed of 70.0 m/s and slows to a final speed of 10.0 m/s before heading for the terminal.
  • The direction of the acceleration is positive and negative.
  • The equation gives us insight into the relationships between time, speed, and acceleration.
  • In February 2010, the Space Shuttle Endeavor blasts off from the Kennedy Space Center.
  • An intercontinental missile has a larger average speed than the Space Shuttle and is more difficult to destroy in the first minute or two of flight.
    • The Space Shuttle obtains a greater final velocity so that it can go around the earth rather than come back down.
    • The Space Shuttle can accelerate for a longer time.
  • A third equation that allows us to calculate the final position of an object that is experiencing constant acceleration can be found by combining the equations above.
  • Average accelerations can be achieved by dragsters.
    • The dragster should accelerate from rest at a rate of 5.56 s.
  • Tony "The Sarge" Schumacher of the U.S. Army started a race with a controlled burn.
  • A sketch can be drawn.
  • If we take to be zero, we are asked to find displacement.
    • The equation can be used if we identify, and from the statement of the problem.
  • The knowns should be identified.
    • It is given as 5.56 s when starting from rest.
  • The standard drag racing distance is one quarter of a mile.
    • The answer is reasonable.
    • This is an impressive displacement, but top-notch dragsters can do a quarter mile in less time than this.
  • When acceleration is not zero, displacement depends on the square of elapsed time.
  • A fourth useful equation can be obtained from another equation.
  • A sketch can be drawn.
  • The equation relates velocities, acceleration, and displacement and no time information is required.
  • The values should be identified.
    • Since the dragster starts from rest, we know that.
    • The average was given.
  • The record for the quarter mile is 347 km/h, but even this fast speed is short of it.
    • The square root has two values, one positive and one negative, so we took the positive value to indicate a velocity in the same direction as the acceleration.
  • The general relationships among physical quantities can be further explored by examining the equation.
  • We explore one-dimensional motion in the following examples.
    • The examples give an idea of problem-solving techniques.
    • The box below has easy reference to the equations.
  • On dry concrete, a car can decelerate at a faster rate than on wet concrete.
    • The distances needed to stop a car at 30.0 m/s are on dry concrete and on wet concrete.
  • A sketch can be drawn.
  • List all of the known values and identify exactly what we need to solve for in order to determine which equations are best to use.
    • We will use tables to set them off in the next few examples.
  • We want to solve for knowns and what they are.
  • The equation will help solve the problem.
  • This equation is the best because it only has one unknown.
    • We know the values of the other variables.
  • To solve the equation, rearrange it.
  • You can enter known values.
  • This part can be solved the same way as Part A.
    • The only difference is the speed.
  • The stopping distance is the same as in Parts A and B for dry and wet concrete.
    • To answer this question, we need to calculate how far the car travels during the reaction time and then add that to the stopping time.
    • It is reasonable to assume that the driver's speed is constant.
  • We want to solve for knowns and what they are.
  • The best equation to use is identified.
  • To solve the equation, plug in the knowns.
  • The total displacements in the two cases of dry and wet concrete were greater than if the driver reacted instantly.
  • When dry, 64.3 m + 15.0 m is 79.3 m.
  • Depending on road conditions and driver reaction time, the distance needed to stop a car varies greatly.
    • This example shows the braking distances for dry and wet pavement for a car that is initially traveling at 30.0 m/s.
    • The total distances traveled from the point where the driver first sees a light turn red are shown.
  • The displacements found in this example seem reasonable.
    • It should take more time to stop a car on wet pavement.
    • Reaction time adds to the displacements.
    • The general approach to solving problems is more important.
    • We find an appropriate equation after we identify the knowns and quantities.
    • There are many ways to solve a problem.
    • The solutions presented above are the shortest and can be solved by other methods.
  • A car merging into freeway traffic on a ramp.
  • A sketch can be drawn.
  • We are asked to solve a problem.
    • We identify the known quantities in order to choose a convenient physical relationship.
  • We want to solve for knowns and what they are.
  • The best equation should be chosen.
  • We will need to rearrange the equation.
    • It will be easier to plug in the knowns first.
  • The equation should be simplified.
    • The units of meters are canceled when they are in the same term.
    • The units of seconds can be canceled by taking the magnitude of time and the unit.
  • The formula can be used to solve the problem.
  • It is unreasonable for a negative value for time to mean that the event happened before the motion began.
    • We can discard the solution.
  • There will be two solutions if an equation has an unknown squared.
    • Both solutions are reasonable in some problems, but not in others.
    • For a typical freeway on-ramp, the 10.0 s answer seems reasonable.
  • We can go on to many other examples and applications with the basics established.
    • A general approach to problem solving that produces both correct answers and insights into physical relationships has been glimpsed in the process of developing kinematics.
    • The approach that will help you succeed in this task is outlined in Problem-Solving Basics.
  • SI units of meters per second squared have been used to describe some examples of acceleration.
    • To get a better feel for these numbers, one can measure the stopping power of a car.
    • As you approach a stop sign, apply the brakes slowly.
    • The passenger should note the initial speed in miles per hour and the time taken to stop.