3.2 Vector Addition and Subtraction: Graphical Methods

3.2 Vector Addition and Subtraction: Graphical Methods

  • We will see how to resolve the vectors in the following methods.
    • Many areas of physics will benefit from such techniques.
  • You can learn about position, velocity and acceleration.
    • The ladybug can be moved by setting the position, speed or acceleration.
    • To analyze the behavior, choose linear, circular or elliptical motion.
  • This one of the Hawaiian Islands has a scale map that can be used to determine displacement.
    • A journey from Hawai'i to Moloka'i has a number of legs.
    • The total twodimensional displacement of the journey can be determined graphically with a ruler.
    • For example, displacement, velocity, acceleration, and force are all vectors.
    • In one-dimensional, straight-line, motion, a plus or minus sign can be used.
    • In two dimensions (2-d), we use an arrow to point in the direction of the vector relative to the reference frame.
  • An example of a graphical representation of a vector is shown in Figure 3.9, which shows the total displacement for a person in a city.
    • A boldface symbol, such as, stands for a vector.
    • The symbol in italics represents its magnitude and direction.
  • A boldface variable will be represented in this text.
    • The quantity force will be represented with the vector, which has both magnitude and direction.
    • The direction of the variable will be given by an angle and the magnitude will be represented by a variable in italics.
  • A person is walking 9 blocks east and 5 blocks north.
    • The displacement is north of the east.
  • Draw a line at an angle to the east-west axis.
    • The ruler is used to measure the length of the arrow.
    • The direction is north of east, and the magnitude is 10.3 units.
  • The head of the first, east-pointing vector should be the location of the tail.
    • The length of the arrow is determined by the magnitude of the vector.
    • The angle with respect to the east is measured with a protractor.
  • Use a ruler and protractor to draw an arrow to represent the first block.
  • Draw an arrow to represent the second vector.
  • Continue this process if there are more than two.
    • In our example, we have only two, so we have finished placing the arrows tip to tail.
  • Only the precision of the measuring tools and the accuracy of the drawings can limit the graphical addition of vectors.
    • It's valid for all of them.
  • You can use a graphical technique to find the total displacement of a person who walks on a flat field.
    • She walks 25.0 m north of east.
    • She walks north of east.
    • She turned and walked 32.0 m south of east.
  • The lengths of the displacements are proportional to the distance and directions specified relative to the east-west line.
    • The head-to-tail method will give a way to determine the magnitude and direction of the displacement.
  • The easiest way to measure the angle between the vector and the nearest horizontal or vertical axis is to use a compass.
    • The protractor is flipped upside down to measure the angle between the east and west pointing axes.
  • The total displacement is seen to have a magnitude of 50.0 m and lie south of east.
  • It is important to note that the resulting is not related to the order in which the vectors are added.
  • The result is the same when the same vectors are added in a different order.
    • In every case, this characteristic is true.
    • In any order, they can be added.
  • A simple extension of addition is called Vector subtraction.
    • We must first define what we mean by subtraction.
    • It is the same length as but points in a different direction.
    • We flip the vector so it points in a different direction.
  • The negative of a vector is the same as the positive and points in the opposite direction.
    • The negative has the same length but in a different direction.
  • The addition of to is simply defined as the subtraction of vector.
    • The addition of a negative vector is called vector subtraction.
    • The results are unaffected by the order of subtraction.
  • This is similar to the removal of scalars.
    • The result is not dependent on the order in which the subtraction is made.
    • The following example illustrates how the techniques outlined above are used.
  • A woman is sailing a boat at night.
    • The instructions say to first sail 27.5 m in a direction north of east from her current location and then travel 30.0 m in a direction north of east or west of north.
    • The location of the dock is compared with this location.
  • The first and second legs of the trip can be represented with a vector.
    • There is a dock at the location.
    • If the woman travels in the opposite direction for the second leg of the journey, she will travel a distance south of east.
    • The vector is in the opposite direction.
  • The location of the dock will be compared with the location at which the woman mistakenly arrives.
  • If the woman travels in the opposite direction for the second leg of the trip, she will end up a long way from the dock.
  • The graphical method of subtracting a vectors works the same as the addition method.
  • If we decided to walk three times as far on the first leg of the trip, we would walk in a direction north of east.
  • The direction stays the same as the magnitude changes.
  • If the scalar is negative, you can change the vector's magnitude and give a new one the opposite direction.
    • If you add -2 to the equation, the magnitude doubles but the direction changes.
    • The following rules are summarized in the following way: If the direction of the vector is positive, the magnitude of it becomes the absolute value, and if it is negative, the direction is reversed.
  • In a lot of situations, the numbers are multiplied by the numbers.
    • The inverse of multiplication is division.
    • The difference is that dividing by 2 is the same as dividing by the value.
    • The rules for division are the same as for multiplication of vectors by scalars.
  • In the examples above, we have been adding more than one factor to the equation.
    • We will need to do the opposite in many cases.
    • We need to find what other vectors add together to produce it.
  • If we know the total displacement of a person walking in a city, we can figure out how many blocks north and east they had to walk.
    • The inverse of the process followed to find the total displacement is the method of finding the components of the displacement in the east and north directions.
    • It is an example of how to find components of a picture.
    • This is a useful thing to do in many physics applications.
    • Right triangles are involved in most of these because they involve finding components along parallel axes.
    • The analytical techniques presented in the book are ideal for finding components.
  • In the "Arena of Pain", you can learn about position, velocity, and acceleration.
    • The green arrow can be used to move the ball.
    • The game will be more difficult if more walls are added to the arena.
    • Make a goal as fast as you can.