3.2 Vector Addition and Subtraction: Graphical Methods
3.2 Vector Addition and Subtraction: Graphical Methods
- We will see how to resolve the vectors in the following methods.
- Many areas of physics will benefit from such techniques.
- You can learn about position, velocity and acceleration.
- The ladybug can be moved by setting the position, speed or acceleration.
- To analyze the behavior, choose linear, circular or elliptical motion.
- This one of the Hawaiian Islands has a scale map that can be used to determine displacement.
- A journey from Hawai'i to Moloka'i has a number of legs.
- The total twodimensional displacement of the journey can be determined graphically with a ruler.
- For example, displacement, velocity, acceleration, and force are all vectors.
- In one-dimensional, straight-line, motion, a plus or minus sign can be used.
- In two dimensions (2-d), we use an arrow to point in the direction of the vector relative to the reference frame.
- An example of a graphical representation of a vector is shown in Figure 3.9, which shows the total displacement for a person in a city.
- A boldface symbol, such as, stands for a vector.
- The symbol in italics represents its magnitude and direction.
- A boldface variable will be represented in this text.
- The quantity force will be represented with the vector, which has both magnitude and direction.
- The direction of the variable will be given by an angle and the magnitude will be represented by a variable in italics.
- A person is walking 9 blocks east and 5 blocks north.
- The displacement is north of the east.
- Draw a line at an angle to the east-west axis.
- The ruler is used to measure the length of the arrow.
- The direction is north of east, and the magnitude is 10.3 units.
- The head of the first, east-pointing vector should be the location of the tail.
- The length of the arrow is determined by the magnitude of the vector.
- The angle with respect to the east is measured with a protractor.
- Use a ruler and protractor to draw an arrow to represent the first block.
- Draw an arrow to represent the second vector.
- Continue this process if there are more than two.
- In our example, we have only two, so we have finished placing the arrows tip to tail.
- Only the precision of the measuring tools and the accuracy of the drawings can limit the graphical addition of vectors.
- It's valid for all of them.
- You can use a graphical technique to find the total displacement of a person who walks on a flat field.
- She walks 25.0 m north of east.
- She walks north of east.
- She turned and walked 32.0 m south of east.
- The lengths of the displacements are proportional to the distance and directions specified relative to the east-west line.
- The head-to-tail method will give a way to determine the magnitude and direction of the displacement.
- The easiest way to measure the angle between the vector and the nearest horizontal or vertical axis is to use a compass.
- The protractor is flipped upside down to measure the angle between the east and west pointing axes.
- The total displacement is seen to have a magnitude of 50.0 m and lie south of east.
- It is important to note that the resulting is not related to the order in which the vectors are added.
- The result is the same when the same vectors are added in a different order.
- In every case, this characteristic is true.
- In any order, they can be added.
- A simple extension of addition is called Vector subtraction.
- We must first define what we mean by subtraction.
- It is the same length as but points in a different direction.
- We flip the vector so it points in a different direction.
- The negative of a vector is the same as the positive and points in the opposite direction.
- The negative has the same length but in a different direction.
- The addition of to is simply defined as the subtraction of vector.
- The addition of a negative vector is called vector subtraction.
- The results are unaffected by the order of subtraction.
- This is similar to the removal of scalars.
- The result is not dependent on the order in which the subtraction is made.
- The following example illustrates how the techniques outlined above are used.
- A woman is sailing a boat at night.
- The instructions say to first sail 27.5 m in a direction north of east from her current location and then travel 30.0 m in a direction north of east or west of north.
- The location of the dock is compared with this location.
- The first and second legs of the trip can be represented with a vector.
- There is a dock at the location.
- If the woman travels in the opposite direction for the second leg of the journey, she will travel a distance south of east.
- The vector is in the opposite direction.
- The location of the dock will be compared with the location at which the woman mistakenly arrives.
- If the woman travels in the opposite direction for the second leg of the trip, she will end up a long way from the dock.
- The graphical method of subtracting a vectors works the same as the addition method.
- If we decided to walk three times as far on the first leg of the trip, we would walk in a direction north of east.
- The direction stays the same as the magnitude changes.
- If the scalar is negative, you can change the vector's magnitude and give a new one the opposite direction.
- If you add -2 to the equation, the magnitude doubles but the direction changes.
- The following rules are summarized in the following way: If the direction of the vector is positive, the magnitude of it becomes the absolute value, and if it is negative, the direction is reversed.
- In a lot of situations, the numbers are multiplied by the numbers.
- The inverse of multiplication is division.
- The difference is that dividing by 2 is the same as dividing by the value.
- The rules for division are the same as for multiplication of vectors by scalars.
- In the examples above, we have been adding more than one factor to the equation.
- We will need to do the opposite in many cases.
- We need to find what other vectors add together to produce it.
- If we know the total displacement of a person walking in a city, we can figure out how many blocks north and east they had to walk.
- The inverse of the process followed to find the total displacement is the method of finding the components of the displacement in the east and north directions.
- It is an example of how to find components of a picture.
- This is a useful thing to do in many physics applications.
- Right triangles are involved in most of these because they involve finding components along parallel axes.
- The analytical techniques presented in the book are ideal for finding components.
- In the "Arena of Pain", you can learn about position, velocity, and acceleration.
- The green arrow can be used to move the ball.
- The game will be more difficult if more walls are added to the arena.
- Make a goal as fast as you can.