Unit 5: Rotation - Comprehensive Guide
5.1 Torque and Rotational Statics
Defining Torque
Torque ($\tau$) is the rotational equivalent of force. While force causes linear acceleration, torque causes angular acceleration. It defines how effective a force is at twisting an object around an axis.
Technically, torque is a vector quantity defined by the cross product of the position vector (from the axis or pivot to the point of force application) and the force vector.
\vec{\tau} = \vec{r} \times \vec{F}
The magnitude of torque is given by:
\tau = rF\sin(\theta)
Where:
- $r$ is the distance from the pivot to the point of force application.
- $F$ is the magnitude of the force.
- $\theta$ is the angle between the position vector $\vec{r}$ and the force vector $\vec{F}$.
Alternatively, torque can be thought of as the force multiplied by the moment arm ($r_{\perp}$ or lever arm). The moment arm is the perpendicular distance from the axis of rotation to the "line of action" of the force.
\tau = r_{\perp} F

Direction: The Right-Hand Rule
Since torque is a vector, it has direction along the axis of rotation.
- Counter-clockwise torques are generally considered positive (+).
- Clockwise torques are generally considered negative (-).
To find the vector direction: Point your fingers in the direction of $\vec{r}$, curl them toward $\vec{F}$, and your thumb points in the direction of $\vec{\tau}$ (out of the page or into the page).
Rotational Equilibrium
For a rigid body to be in static equilibrium, two conditions must be met:
- Translational Equilibrium: The net external force is zero ($\Sigma \vec{F} = 0$).
- Rotational Equilibrium: The net external torque is zero ($\Sigma \vec{\tau} = 0$) about any pivot point.
Tip: In static equilibrium problems (like a ladder leaning against a wall), you can choose your pivot point anywhere. Always choose a pivot where unknown forces act (like a hinge) to eliminate their torque from the equation ($r=0$, so $\tau=0$).
5.2 Rotational Kinematics
Variables and Analogies
Rotational motion creates a direct parallel to translational (linear) motion. All points on a rigid rotating body move through the same angle in the same amount of time.
| Linear Variable | Symbol | Rotational Variable | Symbol | Relationship to Linear |
|---|---|---|---|---|
| Displacement | $x$ | Angular Displacement | $\theta$ | $x = r\theta$ |
| Velocity | $v$ | Angular Velocity | $\omega$ | $v = r\omega$ |
| Acceleration | $a$ | Angular Acceleration | $\alpha$ | $a_t = r\alpha$ |
Note: $\theta$ must be in radians for the relationship equations to hold true.
The "Big Five" for Constant Angular Acceleration
If angular acceleration ($\alpha$) is constant, the kinematic equations are identical in form to linear kinematics.
- \omegaf = \omegai + \alpha t
- \Delta \theta = \frac{1}{2}(\omegai + \omegaf)t
- \Delta \theta = \omega_i t + \frac{1}{2}\alpha t^2
- \omegaf^2 = \omegai^2 + 2\alpha \Delta \theta
- \Delta \theta = \omega_f t - \frac{1}{2}\alpha t^2
Non-Uniform Acceleration
In AP Physics C, $\alpha$ is not always constant. You must recall the calculus definitions:
\omega = \frac{d\theta}{dt} \quad \text{and} \quad \alpha = \frac{d\omega}{dt} = \frac{d^2\theta}{dt^2}
5.3 Rotational Inertia (Moment of Inertia)
Rotational Inertia ($I$), often called the Moment of Inertia, is the measure of an object's resistance to changes in its rotational motion. It is the rotational analog of mass.
Discrete Particles
For a system of distinct point masses:
I = \sum mi ri^2
Where $ri$ is the perpendicular distance of mass $mi$ from the axis of rotation.
Continuous Objects (Calculus Approach)
For rigid, continuous bodies, the summation becomes an integral over the volume of the object:
I = \int r^2 dm
To solve this, you typically express $dm$ in terms of spatial dimensions using density:
- Linear: $\lambda = \frac{M}{L} \Rightarrow dm = \lambda dr$
- Area: $\sigma = \frac{M}{A} \Rightarrow dm = \sigma dA$
- Volume: $\rho = \frac{M}{V} \Rightarrow dm = \rho dV$
Example: Thin Rod Rotated About End
Consider a rod of mass $M$ and length $L$. Density $\lambda = M/L$.
I = \int{0}^{L} x^2 (\lambda dx) = \frac{M}{L} \left[ \frac{x^3}{3} \right]0^L = \frac{M}{L}\frac{L^3}{3} = \frac{1}{3}ML^2

Parallel Axis Theorem
If you know the moment of inertia about the center of mass ($I_{cm}$), you can calculate the inertia about any parallel axis shift by distance $d$:
I = I_{cm} + Md^2
Common $I_{cm}$ values to memorize:
- Hoop/Cylindrical Shell: $MR^2$
- Solid Cylinder/Disk: $\frac{1}{2}MR^2$
- Solid Sphere: $\frac{2}{5}MR^2$
- Rod (center): $\frac{1}{12}ML^2$
5.4 Rotational Dynamics
Newton's Second Law for Rotation
Just as $F_{net} = ma$, the angular acceleration of a rigid body is proportional to the net torque and inversely proportional to the rotational inertia:
\Sigma \tau = I\alpha
Strategy for Dynamics Problems
- Draw a Free Body Diagram (FBD) showing forces at their points of application.
- Identify the axis of rotation.
- Write $\Sigma F = ma$ for the center of mass (translational motion).
- Write $\Sigma \tau = I\alpha$ about the center of mass (rotational motion).
- Link the motions: If the object rolls without slipping or a rope unwinds without slipping, equate $a = R\alpha$.
5.5 Energy and Rolling Motion
Rotational Kinetic Energy
A rotating object possesses kinetic energy due to its motion:
K_{rot} = \frac{1}{2}I\omega^2
Rolling Motion (Rolling Without Slipping)
Rolling is a combination of translation of the center of mass and rotation about the center of mass.
Total Kinetic Energy:
K{total} = K{trans} + K{rot} = \frac{1}{2}Mv{cm}^2 + \frac{1}{2}I_{cm}\omega^2
The "No-Slip" Condition:
If an object rolls without slipping:
- $v_{cm} = R\omega$
- $a_{cm} = R\alpha$
- The point of contact with the ground has an instantaneous velocity of zero relevant to the ground.

Crucial Concept: Friction in Rolling:
Static friction is required to cause rotation (it provides the torque). However, because the contact point does not slide (distance $d=0$ at the contact patch), static friction does no work on a rolling object. Therefore, mechanical energy is conserved for an object rolling without slipping on a ramp.
5.6 Angular Momentum
Definitions
1. For a Point Particle:
Angular momentum $\vec{L}$ is defined relative to an origin.
\vec{L} = \vec{r} \times \vec{p} = m(\vec{r} \times \vec{v})
Magnitude: $L = mvr\sin\theta = mvr_{\perp}$
2. For a Rigid Body:
For an object rotating about a fixed axis:
L = I\omega
Conservation of Angular Momentum
The rotational analog to impulse-momentum is:
\Sigma \tau_{ext} = \frac{dL}{dt}
Therefore, if the net external torque on a system is zero, the total angular momentum is constant.
Li = Lf
Classic Examples:
- Ice Skater: Arms pull in $\rightarrow$ $I$ decreases $\rightarrow$ $\omega$ increases to conserve $L$.
- Satellite: A planet in orbit moves faster at perihelion (closest approach) because $r$ decreases, so $v$ must increase to keep $L = mvr$ constant.
- Collisions: A bullet hitting a pivoted rod. Conservation of linear momentum does not apply (pivot exerts force), but conservation of angular momentum applies about the pivot point (pivot exerts no torque).
Sample Problem: The Merry-Go-Round
A child of mass $m$ runs with velocity $v$ tangent to the rim of a merry-go-round (disk of mass $M$, radius $R$) and jumps on.
Solution:
Consider the axis of rotation at the center. No external torques act about this axis.
- Initial $L$: Only the child has angular momentum. Treat child as a point particle.
Li = R \times p{child} = R(mv) - Final $L$: The child and disk rotate together.
I{total} = I{disk} + I{child} = \frac{1}{2}MR^2 + mR^2 Lf = I{total}\omegaf - Conservation:
mRv = (\frac{1}{2}MR^2 + mR^2)\omegaf \omegaf = \frac{mRv}{0.5MR^2 + mR^2}
Common Mistakes & Pitfalls
- Mixing Degrees and Radians: All rotational kinematic formulas ($s=r\theta$, etc.) require radians. Never use degrees.
- Confusing $\alpha$ and $a$: Remember $a = r\alpha$ refers to the tangential acceleration. Rotating objects also have centripetal acceleration ($a_c = v^2/r = \omega^2 r$) directed inward.
- Forgeting the Axis Theorem: Students often memorize $I = \frac{1}{12}ML^2$ for a rod and try to use it when the rod rotates around its end. You must use the Parallel Axis Theorem ($I_{end} = \frac{1}{3}ML^2$).
- Conservation of Momentum Confusion: In collision problems involving rotation (like a clay ball hitting a hanging stick), Linear Momentum is usually NOT conserved (due to the hinge force), considering the system of ball+stick. Only Angular Momentum is conserved about the hinge.
- Torque vs. Force: A net force of zero does not mean net torque is zero (and vice versa). A "force couple" (two equal opposite forces separated by distance) creates torque but zero net force.