6th Grade Computer Science - Game Design Syllabus

6th Grade Computer Science - Game Design Syllabus

Grade: 6th Grade
Subject: Computer Science - Game Design

Course Description

This course introduces 6th-grade students to the principles of game design, focusing on creating gameplay experiences that utilize keyboard and mouse controls similar to popular RPGs like Skyrim. Through the exploration of essential game mechanics, storytelling, and graphics creation, students will learn to design, develop, and present their own game prototypes while working in a collaborative environment.

Course Objectives

By the end of this course, students will:

  1. Understand the fundamentals of game design, including gameplay mechanics, storytelling, and user interface design.

  2. Develop basic programming skills to create game functionality.

  3. Utilize software tools to design and animate game assets.

  4. Create a prototype of a game from concept to playable demo.

  5. Foster teamwork and communication skills through group projects.

Grading Policy

Grades will be based on the following components:

  • Assignments: 40%

  • Projects: 40%

  • Participation: 20%
    Late assignments will incur penalties as outlined in each assignment's specific guidelines, with the allowance for extensions at the teacher’s discretion based on individual circumstances.

Classroom Policies

  • Respect: Students should respect each other’s ideas and opinions, fostering a constructive and collaborative atmosphere during discussions and projects.

  • Punctuality: Students are expected to arrive on time and be prepared for class. Tardiness will be addressed according to school policy.

  • Dress Code: Students must adhere to the school's dress code during class.

  • Collaboration: While collaboration is encouraged, all submitted work must be original to each student or group for grading purposes.

Course Outline

Week 1: Introduction to Game Design
  • Overview of the game design process & genres

  • Understanding player experience and game mechanics

Week 2: Storytelling in Games
  • Elements of a narrative in RPGs

  • Creating a game storyline

Week 3: Game Mechanics and Programming Basics
  • Introduction to programming concepts

  • Basic game mechanics (movement, interactions)

Week 4: Graphics and Animation
  • Tools for creating game art assets

  • Basics of animation for game sprites

Week 5: Prototyping Tools and Techniques
  • Utilizing software for game development

  • Creating a simple game prototype based on learned concepts

Week 6: Playtesting and Iteration
  • Importance of playtesting in game design

  • Collecting and analyzing feedback to improve the game

Week 7: Final Project Development
  • Finalizing game projects in groups

  • Preparing presentations for demo day

Week 8: Presentation and Reflection
  • Presenting finalized game prototypes

  • Reflecting on learned concepts and experiences

Additional Information

This tool helps educators create customized syllabi by providing a framework that can be adjusted according to specific curriculum needs and classroom contexts. It can streamline the syllabus development process, ensuring that all essential components are included and organized effectively.

Required Materials

  • Textbooks and design resources (as assigned)

  • Notebooks and writing utensils

  • Computers with required software for game design

  • Any additional resources specific to game development software (to be provided by the instructor)

Standards

  • Students will demonstrate understanding of key concepts and principles in game design.

  • Students will apply knowledge in practical scenarios within game development.

  • Students will analyze and synthesize information effectively throughout the course.


This syllabus serves as a foundational document to guide students through the exciting world of game design, emphasizing creativity, collaboration, and the technology that powers modern games.