Oligopoly: a market structure in which only a few sellers offer similar or identical products.
Game theory: the study of how people behave in strategic situations.
A duopoly is an oligopoly with two members. It's simple, unlike an oligopoly, which usually has 3 or more members, but both markets face similar problems.
Collusion: an agreement among firms in a market about quantities to produce or prices to charge.
Cartel: a group of firms acting in unison.
Nash equilibrium: a situation in which economic actors interacting with one another each choose their best strategy given the strategies that all the other actors have chosen.
Once firms choose the best production method in an oligopoly to maximize profit, greater production of the quantity of output is enacted, while the level produced by the monopoly is less, and less than what's produced under perfect competition.
The output effect tells us that since the price is higher than the marginal cost, selling an extra gallon of water at the going price will raise profit.
The price effect will raise production, which will raise the total amount sold, lowering the prices of water and lowering the profit made from all the other gallons sold.
Prisoners' dilemma: a particular "game" between two captured prisoners that illustrates why cooperation is difficult to maintain even when it is mutually beneficial.
Prisoners can choose to confess or remain silent, resulting in a payoff matrix, which will determine how the prisoner(s) end up.
Dominant strategy: a strategy that is best for a player in a game regardless of the strategies chosen by the other players.
The Prisoners' Dilemma is similar to an oligopolist reaching an outcome in a monopoly.
A monopolist's outcome aims to be rational, while an oligopolist is looking for incentives to cheat.
An arms-race game is where two countries’ safety and power are dependent upon its decision to arm and the decision made by the other country. Each country wants to have more arms than the other.
Common resources are typically overused, allowing people to take advantage of them.
By playing in their self-interest, two players are led to an inferior outcome.
The noncooperative equilibrium is typically bad for the welfare of society.
Oligopolists lacking cooperation when trying to maintain monopoly profits is seen as beneficial for the welfare of society. This allows police to convict more criminals.
Often, people can solve the prisoners' dilemma by playing the game many times.
Tit-for-tat is when a player begins cooperating but then does whatever the player did last time.
"An eye for an eye, a tooth for a tooth."
Common law is a common way that policy discourages cooperation.
The Clayton Act (1914) strengthened antitrust laws.
It's typically irrational for wholesalers to crave a high retail price. Resale price maintenance will encourage non-price competition.
In predatory pricing, the price has to be below the average variable cost to drive other people out of the market. The predator experiences the highest losses.
Self-interest pushes oligopolies towards competition, despite acting similar to monopolies.